Field Guide
A field naturalist's record of every beast catalogued so far across the early-access realms. Entries grow as new sightings are confirmed.
Industrious swarm-dwellers of the Hivetree. Their honey, wax, and royal jelly fuel half the kingdom's economy — and several of its boss fights.

Hivetree
A named or champion specimen. Hits harder, drops better.

Region 1
Encountered inside a sealed dungeon. Brings friends.

Region 1
Summoned variant tied to a Foremother's spark. Behaves erratically.

Region 1
Common roaming variant — the daily bread of any field hunter.

Region 1
Common roaming variant — the daily bread of any field hunter.

Region 1
Common roaming variant — the daily bread of any field hunter.

Region 1
A named or champion specimen. Hits harder, drops better.

Region 1
Glittering rare spawn. Worth chasing the moment you spot one.

Region 2
Common roaming variant — the daily bread of any field hunter.

Hivetree
Common roaming variant — the daily bread of any field hunter.

Hivetree
Common roaming variant — the daily bread of any field hunter.

Hivetree
A named or champion specimen. Hits harder, drops better.
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Hivetree
A named or champion specimen. Hits harder, drops better.
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Hivetree
A named or champion specimen. Hits harder, drops better.
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Hivetree
A named or champion specimen. Hits harder, drops better.

Hivetree
A named or champion specimen. Hits harder, drops better.

Hivetree
A named or champion specimen. Hits harder, drops better.
Stocky tuskers of the lowland thickets. Solo travellers learn quickly to respect a charging hog.

Region 1
Common roaming variant — the daily bread of any field hunter.

Region 1
A named or champion specimen. Hits harder, drops better.

Region 2
Common roaming variant — the daily bread of any field hunter.

Region 2
Common roaming variant — the daily bread of any field hunter.

Region 2
A named or champion specimen. Hits harder, drops better.

Region 2
Glittering rare spawn. Worth chasing the moment you spot one.

Deep Wilds
A named or champion specimen. Hits harder, drops better.
Armoured shore-walkers found from the Imago tide pools to the flooded ruins of Region 2. Pinch first, ask questions later.

Lost City
A named or champion specimen. Hits harder, drops better.

Region 1
Common roaming variant — the daily bread of any field hunter.

Region 1
Common roaming variant — the daily bread of any field hunter.

Region 1
Common roaming variant — the daily bread of any field hunter.

Region 1
Common roaming variant — the daily bread of any field hunter.

Region 1
A named or champion specimen. Hits harder, drops better.

Region 1
A named or champion specimen. Hits harder, drops better.

Region 1
A named or champion specimen. Hits harder, drops better.

Region 1
Summoned variant tied to a Foremother's spark. Behaves erratically.

Region 1
Glittering rare spawn. Worth chasing the moment you spot one.

Region 2
Encountered inside a sealed dungeon. Brings friends.

Region 2
Common roaming variant — the daily bread of any field hunter.
The Bestiary grows with every confirmed sighting. Share new finds via the Contact page and the lorekeepers will scribe them in.
Field Guide
The Bestiary catalogues every confirmed creature in Farever, sorted by family, tier, and region. We use it the way a naturalist uses a field guide: not to memorise every entry, but to know what's worth slowing down for. The headline takeaway for new players: tier matters far more than family.
Sparklings respawn on randomized timers — usually 60 to 240 minutes — which means camping them is the slowest possible way to farm them. The reliable strategy is a quest rotation that loops past two or three known sparkling locations. You'll hit one every 20 to 40 minutes of natural play, which is comically better than sitting on a single respawn point.
If you're farming for a specific sparkling drop (a cosmetic, a recipe, a rare reagent), check the market first. Often the listing price is less than two hours of farm time, which makes the buy obviously correct.
Each creature family has a loot-table signature: beasts drop hides and meat (for Outfitter and Cook), elementals drop essence (for Enchanter and Alchemist), humanoids drop coin and the occasional weapon, undead drop bone fragments and recipe scraps, and so on. Once you know your profession pair, you can use the family filter on this page to see which zones to focus on.
New sightings appear constantly — Farever is in early access and the world is still being filled in. If you spot a sparkling that's not catalogued, an elite without a location, or a creature whose family is wrong, send word via the contact page. Screenshots welcome.