Guide · 10 min read
How Trading Works on the Farever Hub
Everything you need to know to list, watch, message, and confirm trades safely — plus the anti-RMT policy explained in plain language.
What the Hub actually is
The Farever Trade Hub is a community-run order book that sits next to the in-game economy. The trade itself still happens inside Farever: you mail the item or hand it off in person. The Hub is the discovery layer — search, watchlists, price history, messages, and a record of who actually delivered.
The Hub doesn't take a cut. There are no listing fees, no premium tiers, no "promoted" slots. We charge nothing because we're not trying to extract from the economy — we just want the economy to be visible.
Posting a listing
Hit New listing, pick the item from the picker, choose whether you're selling or buying, and set a price in gold. A few things to know:
- The picker is searchable by name. If your item has variants (different stats or qualities), they'll appear as separate entries — pick the exact one, not the base.
- Listings expire. Default is 7 days. You can refresh from My listings. Expired listings stop appearing in search but don't get deleted, so you can revive them.
- The price field shows a live fair-range hint. If you're 50% above the median ask or 50% below the median bid, the form warns you. Ignore at your own risk — most outliers sit unclicked.
Watchlists and price alerts
On any item page, the Watch button puts that item on your watchlist. You can set a target price. When a new listing crosses your threshold, you get an email (or in-Hub notification, depending on your preferences). Watchlists are the single biggest reason people stick around the Hub — set five on day one and you'll see why.
Reading the price history chart
Every item page shows a 30-day price history with two lines: ask (what sellers are listing at) and bid (what buyers are asking for). The chart's median is the most useful number — averages get dragged around by outliers, the median doesn't.
Snapshots run daily at 03:15 UTC. If the chart looks flat for a few days, that's usually because nobody's listed the item, not because the price isn't moving.
Messages and the mutual-confirm flow
When you find a listing you like, hit Message seller. That opens a private thread with the other player; you arrange the in-game meet there. The Hub doesn't relay items — it just gives you a way to coordinate.
After the trade happens in-game, both players hit Confirm trade in the Hub message thread. Both. A trade only counts as completed when both sides confirm — that's how ratings work, and it's how we record clearing prices for the public price history. One-sided confirms do nothing.
If the other player ghosts after confirming on their side, give it 24 hours, then mark the listing as undelivered from your end. That writes a strike against their reliability rating.
Ratings, blocking, and reporting
Every confirmed trade lets both parties leave a 1–5 star rating with an optional note. Ratings are visible on the profile page. There's no way to game them — only trades that reached mutual confirmation are eligible.
If someone harasses you or tries to scam, two actions:
- Block. Use the actions menu on their profile or in a thread. This hides their content from you and prevents them from messaging you again.
- Report. Same menu, Report. Send a one-line reason plus evidence (screenshot links, message excerpts). An admin reviews every report.
Why we ban for real-money trading
RMT — selling or buying in-game items, gold, or accounts for real-world money — is permanently banned on the Hub. No warnings beyond strike 1, no exceptions for "trusted sellers", no PayPal Friends & Family workarounds.
The reasons aren't moralistic, they're operational:
- RMT funds bot farms. Bot farms drain low-level mob populations, wreck node-respawn timers, and gut the item economy for actual players. Every piece of RMT that succeeds increases the bot pressure on your server.
- RMT trades cannot be safely escrowed. Every dispute is one-sided. We don't have the staff (or the legal standing) to mediate "they didn't send the gold" complaints across PayPal, crypto, or whatever Discord-DM payment app is fashionable this month.
- Game publishers ban accounts for it. If your account gets banned in Farever, your Hub ratings, your watchlists, your listings — all of it — become orphaned. We'd rather lose the listing than the player.
Detection is automated and reviewed. The Hub scans listing titles, listing descriptions, board posts, party notes, DMs, profile bios, and chat for known RMT keywords (including leetspeak variants like p4yp4l, v3nm0, w!se) and contact-handle patterns. Strikes escalate:
- Strike 1 — content blocked, you get a warning explaining what triggered it.
- Strike 2 — content blocked, 7-day suspension from listing or messaging.
- Strike 3+ — permanent ban.
False positives happen. If you got struck for something innocuous (talking about crafting recipes that happen to share a name with a payment app, for instance), email us via the contact page with the rejected text and we'll review it.
Trade etiquette that makes you look like a regular
- Confirm fast. The other player can't leave you a rating until you confirm. Most people confirm within minutes; a multi-hour delay reads as flaky.
- Counter-offers go in messages, not in new listings. Don't spam the board with sub-listings — just message the seller.
- Don't haggle on hot items. If a watchlist alert just went out, the seller will get five offers in five minutes. Pay the asking price or move on.
- Leave a note when you rate. "Smooth trade, fast meetup" takes three seconds and means a lot for first-time sellers.
Where this goes at endgame
Once you're flipping rather than just buying gear, the watchlist + price-history combo is the closest thing the Hub has to a "professional" tool. Track median bid and ask spreads on stable items (crafting reagents, dye stocks, mount whistles), and you'll find arbitrage gaps that exist because the in-game auction house is split per server. The Hub is not.
Up next: the leveling-zones guide if you're still working through levels, or the archives if you want the raw data on classes, weapons, and items.