Guide · 11 min read

Best Zones to Level in Farever

A region-by-region route through Early Access — starter hubs, the second-tier promontories, and the Skover frontier.

Farever Early Access caps at level 20 and ships with two walkable regions plus a frontier island. Levels go fast from 1 to about 12 and noticeably slow from 14 to cap, which is by design — the early game funnels you through a starter hub so you pick a class and a job, while the later regions push you into dungeons and the trade economy. The route below respects that pacing.

For the full zone list with regions, levels, obelisks and travel notes, see the zone atlas. This is the opinionated path through it.

Levels 1–7 · Your starter hub

Farever spawns you in one of the Region 1 hubs depending on the tutorial you take:

  • Meridion & the Imago Coast — the southern launch shore: golden sands, sea cliffs, the ruins of Nibir. The most common first steps.
  • Honeywoods & the Hivetree — forest hub centred on the Hivetree canopy, foliage and roots. Dense with Herbalist nodes.
  • Enripit Plains — open grassland with Cliff Herring, Florin Hill and Gorgon's Hollow. Easy mob density for early Codeex farming.
  • Primevalley & Navelin — alpine valley with Crossroam, Col Goatha and Abrahab's Lookout. Slower travel but generous quest rewards.
  • Slime Empire / Slime Isles — the goofy one; great for a second character once you know the systems.

Whichever hub you land in, stay there until the main story quest chain wraps — usually around level 7. The starter hubs are designed so every question mark on the map is within a short ride of the last one, which is the highest XP-per-minute density you'll see in Early Access.

What to lock in before you leave:

  • Equip the free mount from Collections (Y).
  • Unlock every obelisk you pass — backtracking later is painful without them.
  • Clear Codeex 4 and 8 kill milestones on each named mob in the hub.
  • Pick up a gathering job from "Job Well Done" near the second obelisk. Mining, Herbalism or Fishing — see the jobs page.

Levels 7–12 · The named sub-zones

After the main hub, the surrounding sub-zones (Greenhorn Forest, Imago Bay, Hearth Pond, Hivetree's Canopy, Florin Hill, etc.) open up. These are denser, less hand-held, and where you'll learn enemy tells properly. Two priorities:

  • First dungeon at around level 9–10. Use the dungeon finder. Two clears for the gear, four if you want the cosmetic. Dungeons in Farever are co-op encounters with mechanics worth learning at-level — they get harder to read when the group out-scales them.
  • Start a crafting job that pairs with your gathering one: Mining + Blacksmith / Jeweler, Herbalism + Alchemist / Cook, Fishing + Cook. Each new job costs more than the last and crafting points are shared, so commit.

Skip: the gathering daily turn-ins. They're better at level 15+ when the materials sell for more on the trade market.

Levels 12–17 · Region 2 promontories

Once your hub is mostly grey, take an obelisk to Region 2. The entry points all sit around level 12–14 and the region splits into four broad clusters — pick based on the profession you're feeding:

  • Bel'Etir Promontory — Alba Shore, Hearth Pond, Emmen Tunnel, Arena of ul'Serous. The cleanest questing flow in Region 2; good default if you're unsure.
  • Krisomal & Tiocha — Agias Theatre, Ancient Port of Tiocha, Gardens of Tiocha, Forgotten Chapel, Beacon of Landstar. Best for Fishing / Jeweler runs; harder solo because of patrols.
  • Crimson Island & Ramburg — Crimson Barracks, Crimson Dip, Crimson Sacristy, Alkatram, Ibex Garden. Higher mob density and the best mid-tier ore nodes — pair this with Mining + Blacksmith.
  • Azuram Highlands & Nescent Hivelands — Hanging Gardens of Azuram, Hivetrunk, Beet Route, Abode of the Ravenous. Vertical map, gliding-heavy, loaded with Herbalist nodes and reagents.

Pick one cluster. Finish it. The temptation to bounce between all four for the "everything's new" feel will cost you several hours of /played per cluster.

Sparkling rares and Codeex milestones

Throughout Region 2 you'll see sparkling-tier creatures — named mobs with a particle effect, listed in the bestiary. Three rules:

  1. Always kill them, even two levels above you.
  2. Their drop tables include unique cosmetics and crafting reagents that sell for 30–100x normal mob loot.
  3. Don't camp respawn timers. They're randomised in a wide window — keep questing, the sparkling will be there when it's there.

Keep an eye on the Codeex while you do this. The 20-kill milestone on rarer mobs in Region 2 pays out chunks of XP equivalent to a full quest hand-in.

Levels 17–20 · Skover Island (Frontier)

Now head to Skover Island. The frontier zones are where the best pre-cap gear drops and where the most aggressive crafting reagents come from. Travel is long, mob density is spiky, and you'll want every obelisk you unlocked on the way in.

Specific tips for the frontier:

  • Group up. Several Skover encounters are tuned for two or more — the board on the home page (tavern board) usually has calls going.
  • List your reagents. Anything you gather on Skover sells for real gold on the trade market. Set up a watchlist for the median price first so you don't undercut yourself.
  • Save crafting cooldowns until you're at cap. Endgame recipes use the same daily cooldown as mid-game ones, so save them for the highest-margin craft you'll have access to.

How long does it take?

With this route, a casual player can hit the 20 cap in roughly 25–35 hours of /played. A min-maxer with a steady dungeon group can do it in under 20. The "rushed to cap in 8 hours" claims usually involve skipping all professions and the Spark Recycler, which means arriving at endgame with no gold and no gear pipeline — not recommended given how much of Farever's late-EA content is co-op and economy-driven.

Where to go next

Once you're at cap, the next step is the trading guide — most of your endgame gold will come from the market, not from quests. If you're rolling a second character (most people do), the beginner's guide is a much faster read the second time through.