
Ranged spellcaster built around Spark, Conduits, and tight resource timing.
Mage is the magic-damage class — built around Spark, Conduits, and spell flow rather than raw spam.
The Sparkmaster system means every weapon skill or Final Combo Attack consumes Spark. When Spark is high enough, that consumption activates a Conduit of your choice.
Mage feels less blunt than Warrior and less zippy than Rogue, but Spark + Conduits give it the strongest spellcraft identity in the game.
Players who enjoy spell rotations, resource timing, and ranged pressure.
Weapon skills and Final Combo Attacks spend Spark. With enough banked, that spend triggers a Conduit — pick any combination to shape your damage engine.
Channel a beam dealing 200% Magic damage over 2 seconds. Each tick regenerates 12 Spark, making it both your big DPS tool and your refuel button.
Fires 2 magic shards on Spark spend — clean projectile damage for single-target.
Stacks Magic Mastery on Spark spend — long-fight scaling.
Short-range teleport on a 15-second cooldown for emergency repositioning.
Party-wide Magic Mastery buff — make every caster in the group hit harder.
Equipping a fire scepter swaps your kit into fire abilities; healing scepters open support play.