
Fast, agile striker. Rotate attacks to build Combo Points, then unleash devastating Finishers.
Rogue is the fast physical damage class — built around movement, action variety, and timed burst windows.
Combo Points are generated by Final Combo Attacks or weapon skills different from your last action. The class punishes spam and rewards a clean, rotating rhythm.
Rogue is sharper than Warrior but less forgiving. Sloppy attack flow means weak Finishers — and weak Finishers mean dead Rogues.
Players who care about movement, positioning, and burst windows over staying power.
Gain 1 Combo Point per Final Combo Attack or per weapon skill that differs from your last action. Variety is the price of damage.
Dash forward, consume all Combo Points, and deal 100% Physical damage with a knockback. Damage scales by +45% per Combo Point consumed — the more you build, the harder it hits.
Teleport directly behind your target and stun for 2 seconds — Rogue's clearest identity skill.
Deploys an 8-second cloud granting physical dodge to you and allies inside it.
Swap to a bow for safer ranged kiting; many Rogue weapon skills work either melee or ranged.