Back to Weapons
๐Ÿ—ก๏ธ

Archives ยท Weapons

Sword

WarriorPriest
1H

One-handed blade. Each sword carries its own combo, active, and passive package.

Lorekeeper's Note

Two confirmed Rare swords with distinct skill packages, plus the starter Light Practice Sword.

Glory

RarePhysical
WarriorPriest

"To conquer without risk is to triumph without glory. Thankfully, going to battle with that sword makes such a situation very unlikely."

Weapon Skills

  • Tactician Assault

    Final Combo

    A thrust dealing physical damage to an enemy with a 30% chance to reduce the cooldown of your Off-Hand Weapon Skill by 3 seconds.

  • Conquer

    Active

    Spins to deal heavy physical damage to nearby enemies. Blocking resets the cooldown.

  • Righteous Resolve

    Passive

    Heals nearby allies every 3 seconds while you are surrounded by 2 or more enemies within 6 units.

Beefury, Blessed Blade of the Farseeker

RareHoney
WarriorPriest

"There is a metaphor at play here: you can see through the blade, but the blade can cut through you. This is the kind of poetry the Apix clan enjoys."

Weapon Skills

  • Hive Bite

    Final Combo

    A thrust that deals physical and magic damage to an enemy, healing you and all nearby allies.

  • Hive's Sunder

    Active

    Performs a strong cleave dealing damage to nearby enemies and reducing their Magic Resistance by 30% for 10 seconds.

  • Swarm Lord

    Passive

    Your Weapon Skills surround you with a Hive Swarm for 10 seconds. The Swarm deals damage to nearby enemies and heals you for that amount every 2 seconds.

Light Practice Sword

UncommonPhysical
Warrior

"If you've been given this sword, someone thinks you can't be trusted with a real one."

Weapon Skills

  • Practice Strike

    Final Combo

    A thrust dealing physical damage to an enemy and generating a high amount of threat.

  • Cleave

    Active

    Smashes the ground, dealing damage to enemies and knocking them back, generating a high amount of threat.