Archives · Chapter II
Confirmed weapon types and their known items, with skills transcribed from the Farever Wiki. Each weapon item carries its own combo, active, and passive package.
One-handed blade. Each sword carries its own combo, active, and passive package.
Twin blades — fast strikes laced with magic finishers.
One-handed boomerang axe — throw, return, and bleed.
Twin axes built around stacking critical strikes and tide bursts.
Crowd-control two-hander built around Rampage charge slams.
Two-handed crusher built around Buzzing stacks and bee summons.
Polearm reach with wildly different elemental builds per item.
Pure Rogue dual blades — bleed, shiv, and shadow play.
Two-handed ranged weapon — aim, ricochet, and reset.
Priest's identity weapon — flavor of the scepter dictates the spell school.
Off-hand tome shaping a Mage's elemental specialty.
The most diverse type — every Rare shield carries its own elemental kit.
Bare-knuckle gauntlets rewarding tight, alternating combos.
Thrown petals and seeds — the Rogue's nature-magic mid-range option.
Floating shell-rings that orbit the wielder, channeling tides.
Curved Apix glaive woven with thorn poison and bloom heals.