Archives · Chapter II

Weapons & Skills

Confirmed weapon types and their known items, with skills transcribed from the Farever Wiki. Each weapon item carries its own combo, active, and passive package.

19 weapons
🗡️

Sword

WarriorPriest1H

One-handed blade. Each sword carries its own combo, active, and passive package.

3 known items
🗡️🗡️

Dual Swords

WarriorMageDual

Twin blades — fast strikes laced with magic finishers.

1 known item
🪓

Axe

WarriorRogue1H

One-handed boomerang axe — throw, return, and bleed.

1 known item
🪓🪓

Dual Axes

WarriorRogueDual

Twin axes built around stacking critical strikes and tide bursts.

1 known item
🪓

Two-handed Axe

Warrior2H

Crowd-control two-hander built around Rampage charge slams.

1 known item
🔨

Great Mace

WarriorPriest2H

Two-handed crusher built around Buzzing stacks and bee summons.

1 known item
🔱

Spear

WarriorRogueMagePriestReach

Polearm reach with wildly different elemental builds per item.

2 known items
🔪

Daggers

RogueDual

Pure Rogue dual blades — bleed, shiv, and shadow play.

2 known items
🏹

Bow

RogueMage2H Ranged

Two-handed ranged weapon — aim, ricochet, and reset.

2 known items
🔮

Scepter

Priest1H

Priest's identity weapon — flavor of the scepter dictates the spell school.

2 known items
📖

Spellbook

MagePriestOff-Hand

Off-hand tome shaping a Mage's elemental specialty.

2 known items
🛡️

Shield

WarriorPriestMageOff-Hand

The most diverse type — every Rare shield carries its own elemental kit.

4 known items
👊

Fists

WarriorRogueMagePriestDual

Bare-knuckle gauntlets rewarding tight, alternating combos.

2 known items
💫

Thrown

RogueMageRanged

Thrown petals and seeds — the Rogue's nature-magic mid-range option.

1 known item

Halos

MagePriestOrbital

Floating shell-rings that orbit the wielder, channeling tides.

1 known item
🌙

Crescent

RoguePriestReach

Curved Apix glaive woven with thorn poison and bloom heals.

1 known item
🔨

Mace

WarriorPriest1H

One-handed bludgeon — empower your strikes with stacking blessings.

1 known item
🔨🔨

Dual Maces

WarriorRogueDual

Twin maces built around stacking Zeal and resetting your hardest hitter.

1 known item
⚔️

Greatsword

Warrior2H

Two-handed Warrior blade — long reach, towering damage swings.

1 known item

Weapons Primer

How weapons actually shape Farever combat

Weapons in Farever are not just stat sticks — each one carries its own skill set, and your class only ever uses skills from the weapons it has equipped. That means picking a weapon is closer to picking a sub-spec than picking an axe vs a sword. A Warrior with a two-handed axe plays nothing like a Warrior with sword-and-shield, even though the gear-tier numbers look identical.

Primary weapon vs Arsenal slots

Every character has a primary weapon (set at character creation, restricted by class) and unlocks Arsenal slots as they level — the second at level 8, the third around 20. Arsenal weapons add a curated subset of their skill list to your bar. That's the system Farever uses for build variety: a Mage with a staff primary and a bow in Arsenal slot 2 plays like a hybrid caster-marksman, with real opportunity-cost decisions about which skills make the bar.

How to read this page

Each weapon entry lists every confirmed skill, the classes that can wield it, and the in-game items currently associated with the weapon type. The four color bars (red, green, blue, purple) are class affinity — they show at a glance whether a weapon is mainline for a class or an unusual pick. "Any"-marked weapons fit every class but specialise into none.

Choosing a second weapon

The single most-asked question on the board is "what should I put in my second Arsenal slot?" Three honest rules:

  • Cover what your primary lacks. Melee primary? Slot a ranged weapon. Single-target primary? Slot something with cleave. Pure DPS primary? Slot something with a heal or shield.
  • Don't pick a weapon just because the model looks cool. Cosmetic transmog later costs less gold than rerolling a build.
  • Test before you commit. Most launch zones have target dummies outside the main hub. Twenty minutes there will tell you more than any guide.

Where these skills come from

Every skill listed has been confirmed in-game. We cross-check against the Farever community wiki and against direct sightings before publishing. If you find a skill with the wrong description, or a weapon that should be here and isn't, send word via the contact page and we'll get it scribed.

Related reading

For class-by-class weapon recommendations see the class compendium. For picking up tradeable weapon items off the player market, the median ask and bid prices show on every item entry. The trading guide explains how the price-history chart works.