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Compendium

Classes of Farever

Four launch classes, one weapon-driven Arsenal system. Pick a calling, then bend it to your will with hybrid loadouts.

Warrior class portrait
Easy

Warrior

Melee Tank / DPS

Sturdy front-line brawler. Build Rage by fighting, spend it on devastating physical strikes.

Resource: Rage
Signature: Raging Smash
Rogue class portrait
Moderate

Rogue

Burst DPS / Skirmisher

Fast, agile striker. Rotate attacks to build Combo Points, then unleash devastating Finishers.

Resource: Combo Points
Signature: Finisher
Mage class portrait
Moderate

Mage

Ranged Spellcaster

Ranged spellcaster built around Spark, Conduits, and tight resource timing.

Resource: Spark
Signature: Spark Beam
Cleric class portrait
Moderate

Cleric

Healer / Divine Support

Divine support and healer. Stack Prayers, then unleash them all in one Judgement nova.

Resource: Rosary Prayers
Signature: Judgement

Core Systems

Arsenal System

Unlocked around Level 7. Equip a secondary weapon and slot one of its skills or passives — the foundation for every great hybrid build.

Weapons & Gear

Weapons grant the bulk of your active skills. Gear overlaps between classes, so you can mix freely for custom playstyles.

Talent Trees

Open up around Level 10. Spend points on passives, poisons (Rogue), and identity-defining nodes.

Runes

Right-click runes on the skill screen to add bonuses to class skills — yet another layer of build customization.

No Mana

Every class runs on its own resource — Rage, Combo Points, Spark, or Prayers — for distinct, satisfying combat loops.

Future Classes

Monk and Druid are on the roadmap. Not yet playable in Early Access (Level 20 cap).

Pro Tip — Your class is permanent, but weapons and Arsenal change everything about how it feels. Try a different weapon before rerolling.