Compendium
Four launch classes, one weapon-driven Arsenal system. Pick a calling, then bend it to your will with hybrid loadouts.

Melee Tank / DPS
Sturdy front-line brawler. Build Rage by fighting, spend it on devastating physical strikes.

Burst DPS / Skirmisher
Fast, agile striker. Rotate attacks to build Combo Points, then unleash devastating Finishers.

Ranged Spellcaster
Ranged spellcaster built around Spark, Conduits, and tight resource timing.

Healer / Divine Support
Divine support and healer. Stack Prayers, then unleash them all in one Judgement nova.
Unlocked around Level 7. Equip a secondary weapon and slot one of its skills or passives — the foundation for every great hybrid build.
Weapons grant the bulk of your active skills. Gear overlaps between classes, so you can mix freely for custom playstyles.
Open up around Level 10. Spend points on passives, poisons (Rogue), and identity-defining nodes.
Right-click runes on the skill screen to add bonuses to class skills — yet another layer of build customization.
Every class runs on its own resource — Rage, Combo Points, Spark, or Prayers — for distinct, satisfying combat loops.
Monk and Druid are on the roadmap. Not yet playable in Early Access (Level 20 cap).