Archives · Chapter II

Weapons & Skills

Confirmed weapon types and their known items, with skills transcribed from the Farever Wiki. Each weapon item carries its own combo, active, and passive package.

10 weapons

Weapons Primer

How weapons actually shape Farever combat

Weapons in Farever are not just stat sticks — each one carries its own skill set, and your class only ever uses skills from the weapons it has equipped. That means picking a weapon is closer to picking a sub-spec than picking an axe vs a sword. A Warrior with a two-handed axe plays nothing like a Warrior with sword-and-shield, even though the gear-tier numbers look identical.

Primary weapon vs Arsenal slots

Every character has a primary weapon (set at character creation, restricted by class) and unlocks Arsenal slots as they level — the second at level 8, the third around 20. Arsenal weapons add a curated subset of their skill list to your bar. That's the system Farever uses for build variety: a Mage with a staff primary and a bow in Arsenal slot 2 plays like a hybrid caster-marksman, with real opportunity-cost decisions about which skills make the bar.

How to read this page

Each weapon entry lists every confirmed skill, the classes that can wield it, and the in-game items currently associated with the weapon type. The four color bars (red, green, blue, purple) are class affinity — they show at a glance whether a weapon is mainline for a class or an unusual pick. "Any"-marked weapons fit every class but specialise into none.

Choosing a second weapon

The single most-asked question on the board is "what should I put in my second Arsenal slot?" Three honest rules:

  • Cover what your primary lacks. Melee primary? Slot a ranged weapon. Single-target primary? Slot something with cleave. Pure DPS primary? Slot something with a heal or shield.
  • Don't pick a weapon just because the model looks cool. Cosmetic transmog later costs less gold than rerolling a build.
  • Test before you commit. Most launch zones have target dummies outside the main hub. Twenty minutes there will tell you more than any guide.

Where these skills come from

Every skill listed has been confirmed in-game. We cross-check against the Farever community wiki and against direct sightings before publishing. If you find a skill with the wrong description, or a weapon that should be here and isn't, send word via the contact page and we'll get it scribed.

Related reading

For class-by-class weapon recommendations see the class compendium. For picking up tradeable weapon items off the player market, the median ask and bid prices show on every item entry. The trading guide explains how the price-history chart works.